3ds Max Advanced Biped Animation Tutorial Torrent
Course Description
In this advanced class, you will learn advanced character rigging and character animation. You will learn to use the Bones System that is built into 3ds Max as well as Character Studio with Biped and Physique. Bones allows for custom rigs including multi-legged characters. The Character Studio plugin uses a Biped 'primitive' that can utilize footstep creation for two-legged characters.
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Who Should Attend
Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling
Prerequisites
- Knowledge of OS X and basic computer navigation
- 3ds Max Fundamentals or equivalent experience
- 3ds Max Advanced or equivalent experience recommended
Course Outline
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.
Lesson 1: Bone Tools
- Create Bones
- Bone Edit Mode
- Remove, Connect, Delete, Create Ends, and Refine Bones
- Bone Coloring, Fins Adjustment, and Properties
- Use Edit Poly to Customize Bone Objects
- Create Character Node
Lesson 2: Add Bones into the Mesh
- The 'DaVinci' Pose Do's and Don'ts
- Preparing the Mesh for Bone Rigging
- Adding Bones into using Mesh Template
Lesson 3: Rigging
- Mechanical vs. Bone Rigs
- Set Up a Rig using HI Solver and Sliders
- Custom Biped Rigs
- Tips and Tricks for Successful Rigging
- Proper Use of Coordinate Systems to Prevent Rigging Problems
- Create Biped, Quadrapeds, or Any Multi-Legged Character
- Creative Use of Controllers and Constraints
- What the Books Don't Show Us, But Should!
Lesson 4: Character Studio
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- Biped and Physique and Skinning
- Learn Workflows for Successful Rigging
- Fitting Biped to a Mesh
- Creating Footsteps
- Varying Time and Stride Length
- Footsteps in Track View
- Upper Body Animation
- Freeform Animation
- Anchoring
- IK Blending
- Body Dynamics
- Passing Objects
- Obstacle Course
- Motion Capture
- Motion Flow
- Curve Editing
Lesson 5: Skinning
- Skin Modifier
- Skin Morph and Skin Wrap
- Envelopes
- Vertex Editing
- Weight Tables
- Mirror Mode
Lesson 6: Animation Techniques
- Tip and Tricks on Walk Cycles
- Human and Animal Locomotion Techniques
- Morph Modifier for Facial Animation
RELATED TRAINING
Bibliometrics
Abstract
3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. They start with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. Readers will also learn how to use all the new tools of Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, create crowd scenes automatically, and more!
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